Tips, Tricks & Best Practices of Game Design & Development

Tips, Tricks & Best Practices of Game Design & Development

Becoming a successful game studio isn’t really something that will happen overnight, instead it asks for a lot of effort and producing something that will impress your audience enough to spend on your product from their hard made money. It may sound simple looking at a lot of successful games out there, but something is sure, every indie game studio has a certain set of guidelines that will lead them to success, and the exact same recipe may not always achieve success.

So here is a list with some basic guidelines that apply to every gaming category, so that developers can comprehend exactly what makes a game effective and popular.

Strategy and Design Document

The most essential thing to do before really starting development of your game is defining exactly what the game is going to have to do with, the very best method to do so is by dealing with a Game Design File typically called a GDD. This document will become your compass when actually developing the game and will save you a great deal of time in the long run, however beware! If you’re not careful about exactly what goes into the GDD you can wind up with a big file that no one will read and were the essential information gets buried among blocks of text therefore impeding the team workflow.

A good game story

If you believed individuals purchased a computer game for it’s graphics then take a peek at this study taken from the 2015 ESA Report about the computer and video game industry. Ends up last year 22% of players were buying games based on the story and/or facility, which sheds light to how essential story is ending up being for players.

Project Management

Once you understand what game you want to make, you should start getting things done and the very best method to do so is to use a Task Management System that allows you to organize jobs and get feedback.

Tools Selection

Most game developers nowadays can’t even comprehend how fortunate they are, back then if you wished to use a game engine you either had to buy a pricey license or you needed to build it from the ground up. Thankfully, thanks to the democratization of technology today we can discover a plethora of game engines that range from 2D, 3D, Free, Membership based and more.

Because of it’s ease of use and gradual learning curve, Unity is among the most popular engines amongst indie game developers so there is ample tutorials and details offered online for knowing.

A prototype

Now that you understand the best ways to start a GDD and ways to arrange the tasks for the development of your game, it is very important to start developing a prototype since this is how you will show the game mechanics and comprehend how the game is coming completely. You must be repeating often times until the game feel and the game mechanics work efficiently till you end up with the Alpha and consequently the Beta version of the game.

With making use of placeholders, you can begin prototyping rapidly. Placeholders are temporary assets (3D Designs, Sprites or Sounds) that are suggested to dissociate programming and art schedules allowing them to progress separately hence saving time and enabling you to start having fun with your basic game mechanics while the last assets are done.

Spend as much time marketing as developing

No matter how remarkable your game might be, you cannot get remarkable results unless your audience understands that it exists. The more individuals find out about the game, the greater the revenue you can get and the more popular the title will end up being. Make sure that you inform people about the game and market it completely, due to the fact that no one will buy anything if they’ve never ever heard of it in the past. In fact, it would not be completely awry if you devoted just as much time to marketing about in fact making the game. Often, that’s exactly what it takes to guarantee your game has sufficient market direct exposure.

Update your game frequently

Developing a game is something, but if you wish to really succeed, show individuals that you care about your production which they will receive value from your game after their purchase. Regular updates can solve bugs in addition to include new features that will make gameplay more fun and improved.

This is particularly real in the case of multiplayer games, but the single player ones can likewise benefit from it as well. An added factor in keeping your item upgraded is to hear your customers. Sometimes, they can point out errors you miss out on or make ideas for new features to add, which can be greatly handy.

Game Assets i.e. Animations & Sounds

The majority of indie game developers make the typical mistake of specifying and implementing the audio at the last moment, the reason that this takes place is because normally graphics and programming are concern when developing the game, however having an excellent sound is important to making an outstanding and remarkable game. Fortunately is that having terrific noise can turn a so-so game into a better one, the trouble is that making up music and sound effects for video games requires time and effort.

Developing for next-generation consoles

Developing for such consoles, like Xbox 360, Playstation 3 or Wii shouldn’t be the preliminary focus when you start developing games. Platform-specific development requires particular tools that are provided by the console producer to expert development groups only at a high price and comprehensive knowledge regarding that particular hardware. However, Microsoft offers XNA, which allows you to develop games for Xbox 360, but in an extremely minimal environment. It can be a great start, but do not concentrate on this at the start level.

Knowledge

It’s crucial to be discovering constantly specially in this ever changing market, and the best method to be familiar with the modifications is visiting the GDC (Game Developers Conference) because it’s the largest annual gathering of expert video game developers and it features a variety of lectures, tutorials and round-tables on game associated topics that cover programming, design, audio, production, business, management, arts and more. However if you’re not in San Francisco or cannot travel there do not fret, you can delight in and learn from the free material available in the GDC Vault.

 

Summary

You discover this list beneficial in your game development undertakings, always keep in mind to have a realistic and reasonable scope for your job, start by making small games and just after you can slowly start developing medium sized games by including a features.